War of the chosen cutscenes

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Nobody is really commenting on the things you're doing. I always felt the Geoscape is really cold. You want to feel like there are other characters either with or without you.

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They make you feel that there are other entities playing this game and that have stakes in it. Part of this comes from playing early builds of Civ II and I love the leaders. You don't ever get a sense of it being a living world. 'One of the things that happens in XCOM is that when you're on the Geoscape, you're sending out squads and dealing with things, but nobody ever moves around on there. And whether we can expect any terrors from the deep in the future. Introducing unique enemy champions doesn't strike me as an obvious move for XCOM, so I asked Solomon how the concept of the expansion had developed, and whether he'd drawn any inspiration from Shadow of Mordor's Nemesis system. The War of the Chosen is 'definitely the biggest expansion we've ever done', lead designer Jake Solomon told us at E3. Fallen cities swarming with the dangerous remnants of their human populations, alien battlefield commanders who resemble fantastical heroes, new rulesets for friendship and fear, and an actual active resistance out on the Geoscape.